I am a game developer and designer that grew up in Groningen, The Netherlands. During my time growing up here and spending a lot of time playing games, I quickly became interested in gamedevelopment. When I was 11 years old I began creating really simple websites and one year later I created my own Minecraft server and wrote my own plugins in java. After finishing high school I went to study Gamedevelopment at Alfa-college and after that I went on to study at HKU (Hogeschool van de Kunsten Utrecht) where I learned most of what I know now. In my free time I like to play games with friends, cycle and when it's clear outside look at the stars.
This project was made for my finals exam at Alfa-college, I made this project to learn more about Finite State Machines & town building mechanics and balancing. While developing this project I learnt a lot about letting people playtest my game, balancing and AI. This game was made in Unity and got me my diploma for MBO game development.
This project was made when I participated for the Global Game Jam in Groningen,
the theme was "What home means to you",
some of my good friends and I decided to make a game
where the goal is to find your pet that ran away from home.
After finishing the event we even won a local award for visuals!
During this project I did part of the design code, design & the particle systems.
This project was made as my test final Exam for my studies at Alfa-college, I challenged myself to make a space physics simulator
where space enthousiasts who may play "Universe Sandbox2" and "Kerbal Space Program" let planets fall into
eachother and launch spacecraft from said planets. By combining some of both games' features it makes for
a fun and informative experience. Making this game was a huge challenge because of all the maths I was
unfamiliar with, this game was made in Unity.
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This project was made in commission and cooperation of Alfa-college, in this game you have to find your way through many
randomly generated floors and get to the top of the dungeon, the goal of this project was to get more familiar
with C++ and OpenGL. This simulation was made in the RT2D framework.
This game was made in commision of Alfa-college and the Dutch Comics Museum, and was made to be played by young visitors of the museum between ages 8 and 14. To make this game appealing for the children to play, you play as a small child who gets trapped inside a comic book; and needs to find its way out. The 2D sidescroller-like gameplay makes it intuitive and easy for children to play. This game was made using Unity.
Game playable in museum
This project was made in commission and cooperation of Alfa-College, in this text adventure you play as a poor miner that
needs to head into the mines to earn money and heal his wounds. Text adventure was primarily made to learn
more about object-oriented programming and inventory systems. Text adventure was made in Java.
This game was made in commission and cooperation of Alfa-College, the goal of the game is to survive as long as possible
against the enemies that approach you. This game was primarily made to learn about Vectors. This game is
made in ActionScipt (Flash).
High School Diploma
GGJ 2019 Groningen
Award for Best Visuals